Hey folks, been working on a script to help getting UVs to/from IPackThat. It's pretty simple to use, hopefully. Extract this into an "lxserv" folder in your scripts directory, restart MODO - it should work with 801 and 901. http://www.farfarer.com/temp/IPackThat.zip To use it:* Select your mesh and the UV maps you want to…
I almost gave up on the software because of the same issue too. It's only this thread convinced me to try this once again and I've opened it only because it was Modo related. Script works without hitches in 801 SP3 anyway. Will test with SP5 today.
First, nice script, I don't use Modo but I could see those who do enjoying the connectivity. Second, a co-worker and a few other people I know use IPackThat regularly without any problems. Your best bet would be to submit a detailed bug report and see what's going on.
Heh, it's quite a simple deal at the moment. Python just waits for the IPackThat process it's called to be terminated, then it checks if the FBX file's modified date is newer than it was when the script saved out previously. If it is, then it just loads it in, copies the UVs over and then deletes it. There's nothing…
I asked few people around and everybody just shrugged and said the soft simply hangs and does nothing. That's initial impression. I think it needs somewhere with big letters: "MAKE UV ISLANDS UNIQUE FIRST"
Is anyone having issues with strange random red overlapping UVs coming back on the automatically imported FBX? The UVs appear to be laid out properly in IPackThat, and look to be in the right place in MODO's UV view, save for a few red faces -- between 10-20% of the 0-1 space. I've made sure that everything is packed into…