Time and money spent on extraneous classes, is time and money not spent on stuff that actually matters and directly helps your career. Taking a class in geography means not taking an extra class in game art, for example.
I like the idea of studios releasing some example assets from their games as reference points for studios and hobbyists. Would give them a better reference of what that studio wants in terms of style, techniques, and optimization.
I'm with Pior on this. It may not be particularly helpful to you, but I would not personally take a class on modeling from an instructor who couldn't even create their own example asset. One would at least expect them to already have their own portfolio they could pull from. And that is of course before even getting into…
An alternative is the Marmoset Viewer on ArtStation. I seem to find myself using the breakdown view and looking through each individual texture and dissecting the LP geo. Of course its not nearly as awesome as having the source files to something, but it sure as hell is better than nothing at all :) Wish Marmo Viewer was…
Hi As always I am on the look out for quality material donated for my students to explore in relation to what we teach. It will give them a chance to pull the product apart and explore them in there own time. While lecturer staff do come up with material and we employ Visiting Lecturer staff to help do the same the more…
There's a decent number of assests included with UE4 throught the content examples, community showcases, and with Unreal Tournament. There's also the Dota2 character models available for download, which are kinda inbetween current and last gen http://www.dota2.com/workshop/requirements
Bleah. A lot of hate towards an instructor trying to teach the RIGHT way. Tough crowd. I'm also a part-time adjunct professor, and finding up to date material is fucking HARD, and simply not feasible to do completely on my own. Anyways.... Claude - One of the first assignments I now run is 'Make a DOTA 2 Weapon'.…