Here is the fish house, in chapter 07. I did the set dressing and also tweaked parts of the already existing structure geo as well as stamping. All the models that I have used were created by the awesome artists at MachineGames. This is the epilogue scene that appears only in the final cutscene of the game. It was a fun…
Awesome work, for your high poly renders do you just render a out a pass with the high spec materials w/ shadows and then also an AO pass which you turn into that rust color? looks really cool
Hey! I worked on Wolfenstein: The Old Blood during the last half of the production and I was responsible mainly for stamping, world building based on block outs and/or first pass geo, set dressing and doing some final geo changes to accomodate certain gameplay demands. The chapter I worked mainly was the first half of…