At some studios artists are getting more specialized, not less, and thus being a modeler or texture artist could be a position. You would still need to know lots of related skills, such as PBR shader creation etc to be a texture artist. Most artists don't need to worry about animation or rigging these days. Usually there…
Here's some more tips for you, cheap but good resources. - Hai Phan's cgcircuit character art courses. (sorry, won't link 'em here, you do that work :) ) Even if you don't model characters he included texturing theory and "best practices" in his lessons. - Alec Moody's 3dmotive/udemy courses, particularly hard surface tank…
This is a valid point! I do jump around a lot, but I have that silly mentality of oh this is hard, lets begin from the start to learn that.. ohh something shiny! and begin to work on that. I do believe I have some clear ideas but just need to whittle down what isnt going to be worth me focusing so much on right now.…