This is a good discussion thread :thumbup: I don't think crunch is exploitative IF the studio accomodates your needs (mental, emotional, etc.) as a worker after your core hours. I mean, I'd go all in for crunch if: a) studio helps me with transportation: is there a shuttle, would they give taxi/ uber vouchers, reserved…
Also, crunch is not something that happens at every studio - you can work for years without having to do it a single time. It mostly comes down to picking the right places to work at, but also, being able to properly estimate the time you need for a certain task. A lot of people tend to underestimate the time certain tasks…
Is this on a daily basis, or just during crunch? In my experience, I've always had a list of things to do throughout my projects. I pluck away at the list each day. Most items have a time estimate. As long as I am getting them done in accordance to that time estimate, I don't sweat leaving after my 8 hours. If it comes to…
OK, first there's no problem when you have a good attitude. Because persons who truly have it going positive don't attract negative attention. Yet if they do, and if they do. Your positivity will be recognized and acknowledged in the moment. Because it will be clear that's who you are, and what you like surrounding…
As these guys have said, every company is different, but I love working in this industry. It's so creative and I love seeing a project come together. There's nothing more satisfying! :)
Crunch time is not too bad if they'd let you sleep in the following day. :) So come in at noon and be ready to work for a 12 hour stretch with hopefully decent dinner provided. If no and you also have to drive rush hour next morning you better be paid 6 figures annualy :poly136:
Also for people just starting out in the industry, if you're in a bad job or situation keep working hard and more opportunities will come up. If you're truly unhappy at a place start planning your escape and working towards a goal. I almost burned out from the industry entirely but luckily now I'm at a place that I really…
Oh absolutely, Ambershee! That's kind of what I was getting at with the 1 large to-do list. I was just saying that it's pretty rare that I've had an empty to-do list, so taking tasks off of slackers on a typical day is pretty slim. And of course when certain deadlines like E3 or whatever are coming up, you all pitch in…
From my stance on the topic of this thread is this... It really comes down to your own attitude you bring with you to your work place. If you take control of your life and bring a positive attitude to your work. You will do fine, even in the (what many consider shit jobs to work at) it's a pretty practical approach to life…
so true. what most studios fail to grasp , wich is incredible basic is : if you treat the emplyees like shit/pay like shit/demand insane work hours with no return in any kind , how do you expect the employee not to junp ship at the firsy better offer that comes around ? its basic common sense. the game industry is not bad…