Depends on where you work. Some companies have a very crunch-centric culture and some companies would rather push a game's release date than make their employees do overtime, and there are tons of variations in between. Most of the widely publicized problems in the game industry come from a combination of bad management…
The toughest part is climbing the ladder. So far it has seemed, in my experience, the industry pushes back against you as you try to climb. Its bee a pretty difficult road, but there is absolutely light at the end of the tunnel. Hoping the senior years are much more comfortable as my career progresses. The instability is a…
I think it's wise to get a feel for who you are as that will determine how you will fit: Situation: A milestone is approaching, the art team is behind. Extra unpaid hours are required by everyone to help chip in and get the game over the line. The hours are mandatory, your standard work day just went from 8 hours to 10 -…