@CreativeSheep: It depends on what you want. Dx11 AutodeskUberShader gets you going very quick; artist friendly. DX11 writing custom shader: hard if you don't know any shader coding. ShaderFX is in-between. Quicker/Easier then writing shaders by hand for many people, but not as easy as the Uber Shader.
Hey , I can t get it work in 2015 when modifying shadow map group :/ , but i tried in 2016 and it work's great ( see attachment ) ! So i m gonna merge my scene in 2016. Anyway thanks for bringing this support for this amazing tool ! Ressources are pretty hard to find when you start to dig in it. Is there any documentation…