Hello everyone! I already made a few examples about this to a few of you, but I thought it would be more useful to make a tutorial from it, so I won't have to write it down every time when it comes into the topic. Also this technique is becoming more and more popular as the next gen limitations allows us to use more geo,…
Fantastic tutorial, thanks! Here's a script (not mine, check out the whole topic) that could help you in fast fake-ing round edges in 3ds max: http://www.polycount.com/forum/showpost.php?p=2337257&postcount=47
Reading this tonight has been really interesting. Going to have to explore this. Also I found a script that might be useful for Blender users in addition to Blend4Web: http://blenderartists.org/forum/showthread.php?372785-Addon-Weighted-Normals-Calculator Its a weighted normals calculator, found it to be a bit nicer than…
I have come to necromancy this thread because when I was googling around this subject and 'maya' it's what google gave me. Should others like me come from the future and want a maya script to do what's discussed here... same steps, do your bevel with no mitering then run this python script.…
So I'm attempting this utilizing weighted normals within Blender. I've run across a use case that I'm having some difficulty working around. Essentially the issue is construction of a modular level kit where the outer edges of the mesh need to be sharp. However when implementing weighted face normals if the outer edges are…
So, has anybody the correct script for 3ds Max for a good weighted normals? I'm using so far the FWN script from scriptspot but isn't good at all :'( !!