I have come to necromancy this thread because when I was googling around this subject and 'maya' it's what google gave me. Should others like me come from the future and want a maya script to do what's discussed here... same steps, do your bevel with no mitering then run this python script.…
Nice code MANNYN ! I did one for my personal projects a few months ago too :smile: Just bind it to a hotkey/shelfMM button or whatever.Select the faces you want to apply the effect on and run the script.
I have been using FWN and making bevels for all of my edges, but sometimes I mess up or want to go back and change something. Making modifications after beveling is a pain. Is there script that can unbevel and edge in Maya? I have seen Seneca's unbevel script for Modo, but I couldn't make much sense of it or how I would…
Hello everyone! I already made a few examples about this to a few of you, but I thought it would be more useful to make a tutorial from it, so I won't have to write it down every time when it comes into the topic. Also this technique is becoming more and more popular as the next gen limitations allows us to use more geo,…
Wow, thanks man! I followed your steps and realized that it was the mitering type set to "none" that made the desired effect. Mine was unchanged (auto), that's why it did not work. I also tested this with an object that had bevel history and one where I deleted the that history node. In both cases, if mitering type was set…
Hey, thanks for putting together a great post. Coming from the traditional high to low bake workflow background, I have a couple of questions. Firstly, with FWN you do get the high poly look at the edges of the model but without a normal map you are missing out on a lot of the procedural texturing techniques (quixel,…
@r3akrot - you should post a picture from that error, so maybe we could figure out where is the issue coming from. I never experienced something like this.
I've noticed with this technique there's some small problems when it comes to UV unwrapping, specifically the relax tools, they don't seem to perform as expected i can only assume this is because it uses vertex normal data to operate correctly? Anyone else experience errors like this?
Oh and in newer versions of Maya, 2013(or is it 2014)? and newer has options on how to average the normals on the Shape node under Mesh Control. This gives you some options on what baseline of vertex normal averaging you want. The default setting in these newer versions is a lot better than the previous setting for getting…
Maybe I'm missing something silly, but when I try using the Edit Normals modifier in Max, I can't seem to ctrl+click multiple faces to make a selection; dragging the mouse is my only choice (which selects unwanted faces). I go to Select By>Face mode...nothing. Oddly enough, sometimes ctrl+click suddenly works, some other…