I casually found out this: http://www.polycount.com/forum/showpost.php?p=2329530&postcount=384 It might prove useful in specific situations as it may allow to bake directly in 8 bits, avoiding the noise that comes with the conversion process. A subsequent exchange with Earthquake went on for a couple of posts, as I was…
Okay so let's me get this straight. 1- model lowpoly 2- bevel edges 3- manually align vertex normals as desired 4- make UVs 5- triangulate and flip edges as needed for nice shading 6- export phase! FBX settings: -Smoothing Groups -> YES -Split per-vertex Normals -> ?? -Tangents and Binormals -> ?? 7- Open NDO or similar…