Obscura: Okay, thx. Probably I had bad luck last time so I exaggerated the issue. In most cases everything's fine :) I spent a while until I got this sharp edges problem here ;) It's obvious why it happens. Here I increased lightmap resolution by just 1 texel, from 16 to 17 and it looks nice. Unity scene, if someone'd like…
I see the problem, but this is more like a lightmapping issue. What would be the size of this object in a game? Cause its like 2 meters tall then 16 or 17 is obviously not the way to go. But if its only like 10 cm then probably you won't notice it as a player. Does Unity use pixel padding on the lightmap generation?…