Okay, I think you're right EE, gotta stop trying to think like archvis and aim at something that looks good... I took the cue. I believe it looks better now. I know the lights are off, I will adjust them tomorrow. It's too hot to work right now...
Why do you need to match perspective to UE? The concept doesn't have right perspective anyway. I also noticed that while left side has OK perspective the right side is surreal (you could achieve such perspective with something like 160 degree FOV). As for the approach. On the 1st look it looks right on the concept so I am…
Thanks. Definitively fixing that. Don't worry about that just yet. Blockout is there to get proportions right, so that should be you main concern at the time. You can start planning modularity as you start making assets and textures.
@Tom To me it looks like the door handle for the bathroom. I've never made an environment before. I'm finding it hard to do the blockout by making it modular. There is some weird stuff going on with the perspective. Not sure if I'm supposed to push those cabinets to the right of the bed into the wall :/
Hello everyone, this is my first attempt at one of these challenges. I think I've gotten it blocked out, might start some detail next. Can't quite get the perspective right though, and I think there might be a few scaling issues? Any feedback would be appreciated.
Hey Omart! I think your proportions are right but your couch seems a little small to me. Good luck! @JustMe Thanks for the tip! Been slowly working on the couch and kicking myself pretty hard for not thinking ahead topology wise. I'm going to get shading errors down the road for sure...
Looking good ElectricEchoes! Now I keep fiddling with these proportions and I still can't get it right with modular pieces. Had to go back to 2.5x2.5m because 3x3 was way too spacious. The windows aren't tall enough but I guess I will get better at this as I keep doing the newer challenges. I think I'm done with the…