Thanks! I have been meaning to change those, I just started learning marmoset and thought that I might as well re-render them there for a better result. :)
Thanks, what exactly are you meaning when you say PBR? Its rendered in marmoset so it has some physically based rendering attributes or am I missing something? My understanding of PBR isn't very clear.
PBR (physically based rendering) isn't just using PBR shaders really, in things like marmoset or Unreal you need texture maps built to support PBR. Marmoset has a good breakdown http://www.marmoset.co/toolbag/learn/pbr-practice Everyone has seen the DONTNOD PBR chart…