Hello @Ne0nfire, You finded a solution for your problem? Because, I'm have same problem, see please on this post: http://polycount.com/discussion/183349/zbrush-nanomesh-to-game-assets#latest
Would be nice if it would work that easy. Short explanation of my process: 1. I create a pattern base mesh which I want to use for my pattern, let's say a ring from a chainmail 2. I do the UVs for the base mesh 3. I import the base mesh into zBrush and make it a Nanomesh 4. Next I create plane to apply my nanomesh onto it…