I switched it on, yet it still wouldn't export correctly. Baking into a vertex map solved it for both fbx and obj, but alas, I have to be using obj exclusively. I have now found out that the unity tangentspace preset in handplane looks reasonably good in 3do.
bumping this. While I have no problems with smoothing vertex normals my colleagues might like to have smoothing groups to work with in Max. Is there any way to export them? I use SP5 and tried to use both Export as standard dialogue and export as a layer script with smoothing groups turned on. But no luck yet.
I have now managed to export an OBJ with proper smoothing by baking the smoothing into a vertex map. Seems cumbersome but at least it works. I am forced to use obj since that's the only format that quixel supports. Are you sure there's no way to make properly synced normal maps for quixel? There are tons of people using…
Felix: Are you using the right click menu for Export Selected? That has a smoothing bug, due to the fact that the smoothing isn't calculated until the mesh is drawn in the viewport (and as that's an entirely scripted operation - it copies the selected meshes to a new scene then saves the new scene - it's never rendered in…