Thanks! And yeah i know all about gamma, it's an easy calculation to add, so I'll get around to it once i sort everything else out. I should be able to add in tabs for different colour selection modes, but that's pretty far down on my list on wanted features. Dado: Ah! Ok gotcha. Kind of an interesting tool, but it's…
Here are some more preview images. These are inspired by trying to make something that would help the two tone scenes Astrapho(User on another forum) has been painting. This is also a great example of the new fake HDR system I'm using for the preview images. I managed to work out how to use multiple images, to extend the…
Ahmed Aldoori just uploaded a video on using Colour Constructor in a sketch! It's awesome, and it a great example of how using it can help mesh with your existing knowledge of colour. [ame] https://www.youtube.com/watch?v=3VKpxiZsh0Y[/ame]
Actually this tool kind of came from that entire thing. I wasn't sure how to actually teach it, because it's math based, and artists are notoriously anti math, so I'll be doing an accompanying thing to explain what is going on, and how to use it :) ! I'll make some proper example images when i get closer to an official…
Ah, ok then. :( It wasn't so much the 3D aspect I was looking for, but just predicting the results of one colored surface on another. Example: If the beige plane in your scene were to bounce some of its color onto the red or orange cylinder, and showing the resulting color mixes. Brown and Red would make a tertiary color,…
So i think i came to the conclusion today with more coding that i really need to program this thing properly. Making it in a 2d game engine has been great for prototyping out the idea, and as much as I'd like to keep doing that it's not going to be able to do everything i want it to in the end. For example, i need to…
If you're heading over to Qt and C++, I've used these resources to learn: - http://www.cplusplus.com/doc/tutorial/ (all you need to know on C++, but take it slow, it'll take a couple months) - Google searches for basic C++ questions (usually results in classic Stackoverflow threads which explain things clearly). -…
Chrilley, the math that drives light is very simple. Like everything in physics, complexity comes from trying to derive information about the base equations, like converting RGB to HSV for example. The code uses this for each channel in RGB. It's easiest to normalise your colours to a 0-1 range, which lets you know that…