Maybe you are updating a value directly on the "master node" which is a referenced entity, and therefore this behavior? If so the correct way to set number of lights would be to create a "Int Value" node, connect to the parameter you used to set manually directly on the node before and set the value in your new Int Value…
Hey that was an incredibly fast reply! Thanks kodde! Ok problem sorted. Here what it was: I did have a referenced character in my scene, but the materials where already made unique. The mistake was that i made them unique in the animation file and not in the rigging file which was referenced in the animation scene. So i…
The PBR Shader in Maya is set up by default to only support 1 light. Open up shaderfx Click the "Standard Base" node, (the orange one) Open its properties and set the "Lights" attribute to however many lights you would like the shader to use.
It's not a case of you editing an Instanced/Referenced shader group? These groups have a small "R" on the node itself if I'm not mistaken. You can edit these and get the immediate change in the current Maya instance. But unless you save this change to the referenced data on disk it will be lost. Since when you open the…