Procedural!? That is crazy how you got it to look like that, with one rock!! Did you also use that one spline for all the trees as well? Awesome Stuff!
--- Update 07/21/2015 --- I made a post in the comments below, but just to keep things clean I am adding the video up here in the main post as well :) [ame] https://www.youtube.com/watch?v=gut5ermayK4[/ame] Original Post Hey guys, So maybe some of you have seen the progress of this scene along the way, and maybe some of…
@TomGT - Haha, one rock can go a long way! Thanks man It is only using that one spline model for all of the trees and then I am simply applying different tiling texture values within the blueprint, different branch values, rotations, amounts, scales, etc. Then once you make one tree out of the splines I basically just…
Haha thanks so much nick! I still plan on one day making some gumroads and simple breakdowns of what I can for it. Just finding the time can be a bit hard, but I haven't forgotten! For those interested I put together a video finally of the Procedural Nature Scene!I show off some of the tech a bit more, not in extreme…
Hi Obscura, It doesn't actually calculate it every frame, it's a checkbox in the blueprint to tell it only to run when changes are made. I get over 30FPS with this in the Engine and that's with most things tessellated in the scene and 8k/4k/2k textures throughout. It's all about the LOD's and tessellation fade that I have…