Some friends of mine have been working on a fantastic 2d terrain toolkit for Unity 5. Sam Sawyer and Michael Chugg as lead programmers, and myself as the artist. [latest] In a nutshell, with a specialized 2d tileset, these tools allow you to make complex terrain very similar to Rayman Legends. The toolkit gives you a lot…
Love that your treating it like photoshops layering structure. It could be really cool if you had a "preview" that was part of the editor so you can see how your pieces are being put together. But keep these updates coming!
I've mostly been making improvements to the backend - not a lot of new visual things to share. BUT I have been working on a new feature (which still has a couple bugs) that I don't mind sharing: Been wanting "corner snapping" for a while now. Nice to see it coming along.
There were a lot of steps that had to be done manually to get the desired look in Mechanical Mansion, I've spent the time since the last update working on the backend that automatically handles all of that for users. It's coming along and I think its gonna be pretty slick. No pretty pictures to post, but progress is still…
-When you create the terrain can it generate 3d colliders? Can it? Yes, definitely. In fact, an earlier iteration used 3D colliders exclusively. It only does 2D currently though... I'll have to add that back in. :) - terrains being stitched together? maybe with different textures? I have some ideas/plans for this, yes.…