Hi i'm new to all this and for class project i'm trying to use gnomon's believeable eyes tutorial for my characters eyes but they use mental ray and i'm using arnold so can only use arnold shaders. Thing is they use a really really really really old version of maya and use a U ramp to tell the eye shader how much of the…
It's just their UV don't match up. An easy way is to create a nurbs sphere and convert it to polygon and you should have UV lay out very similar to the tutorial. You can also try unfold the eye yourself.
Thanks for that, i'm thinking the tutorial is useless for me since my eyeball is a polygon but theirs is a nurbs. The U ramp isn't working on the lambert since nurbs and polys seem to do UV's differently. This leaves me with no clue at all how to do it because I do need something like a ramp effect had on the nurbs but on…