Sounds really similar to the way I work. I wrote something a while back to speed things up a bit. It's a really basic script that I have on a shelf button. When first run, it creates two instance groups, one with a -1 scale value on the axis of your choice. When it's run with objects selected, it'll add them to the groups…
I'm certain there's scripts for this, but i just ate a big meal. It's kind of a pain to do manually, but the trick is to use expressions on the translations you want inverted.
Hello, I'm trying to kitbash a model with some already modeled components in maya, the way I do it is having one side let's say +x with separate objects grouped together which is my main working group. this group is then instanced on the other side -x so i can see it and work in symmetry. the problem is, if I add an object…