That sounds pretty cool. I think the tracks should be offset to one side or other of mid. Might be cool to have a bunch of greevils pushing the cart. But their animations are just screwing around (not pushing) until you come crack the whip. Might even be able to tie it into heros on the cart like TF2. One hero can only get…
The railroad track was suitable for the tf2 universe because it was a simbol of modernity and a good way to provide suplyes and exchange between the factions.... later repurposed for explosive means. i like the dirt paths as well. S for the blowing up, i was thinking that instead of a regular boom, we could have a giant…
This was the first map idea that came to my mind, where the white blob is neutral crystal mine, red is dire base blue radiant. (paint FTW :poly142: ) The dark gray lines are the routes for the carts, and the purple was the exit(maybe bigger than that/ or the cart railways can meet earlier and went through a tunnel/ narrow…
I think the doc could grow fairly large. I started trying to type something out but got distracted. Probably be good to get a list of headers for all the main stuff and fill in as needed? this doesn't have to be used, just what I see we need to keep track of/expand on: *Team: contributors, skills.. *Map type: brief…
@ baddcog regarding the carry-miners.we could have some slightly altered creep waves, that coul have every 3-5 spawns a miner. the greevil would go with the wave, wait while the other creeps fight, and when he reaches the dig site, he could have a 3-5 second mine animation then gather the gem. after that the miner-greevil…
Well basically I was thinking that the greevils would be doing the dirty work and the heros just protect them. This also leaves the heros free to attack other greevils/cart. Seems more fun to be fighting/defending than to be hauling gems imo. So it would be def/attack both sides until cart is full then it would be pushing…
we are making a custom game for dota 2. that remains certain. it`s good to let everybody speak their mind at first. Some interesting ideas already surfaced. From what i see so far there are 3 ideas that have received positive attention: 1. a lore based co-op, which develops from each or some characters` lore, solo or in…
to avoid any trolls or people that want to watch projects burn, i have made the list non editable by those who are not invited on the drive. If you want to write your name there, send me a pm with your g-mail address and i will add you