OK, did some more of my own tests. I get a completely flat face with a couple of the cube faces, which is definitely a good thing. In Photoshop I painted over the render target with 127, 127, 127 grey, then set the layer blending mode to Difference. This should nicely highlight any areas of the cube that aren't flat. Some…
CryTSpace isn't the official name btw, just what I imagined their tangent space would be called if they cared enough to officially define what it is. The tangent basis is formed by three vectors which are perpendicular or close to perpendicular. There's the normal vector, which points straight away from the surface and…
The seams mentionned in that post are most likely not texture seams, but rather surface integrity seams caused by an inconsistency between the mesh data used while baking (vertex normals orientation but also things like tangents combing direction, and so on) and the mesh as imported into the engine (that is to say, the…
HOOOo--LLLly S..T !!! They actually delivered :D ....3.8.1 is here.... http://docs.cryengine.com/display/SDKDOC1/EaaS+3.8.1 - GameZero Template: Just like UE4's blank template. There no mummbo jumbo code. Only bare essentials. Go, learn make your own game. - VR is out ! Go use and try it ! :D - A new experimental real time…
Haha since the democratisation of U4, they really have alot to catch up. Come to think of it, I've actually never seen their PBR shader and workflow.O_o