Blender has some pretty nifty rigging and animation features. Not better than Maya's but certainly much more flexible than Maya LT's, possibly better than Modo's too since it has NLAs and layering. Blender has bendy/stretchy IK, spline IK, constant volume constraint, mesh cage deformer like Pixar used to use back in the…
So we are a brand new (and very small) game studio, and we are interested in getting a Maya license. However, as of now, our resources are very limited. So we were looking into Maya LT as an alternative until we get some revenue going. Basically our development is going to be very focused on the animations, but as far as I…
If you're currently paying your employees, it might be better just to pay for whatever software package they are most comfortable and efficient in for what your needs are versus going for free software (unless they're comfortable in blender, in which case no worries) Monthly subs can be canceled at anytime when you don't…
@RyanB: Yes I suppose you're right, and that might be part of the problem at the current time, as we haven't reached a point where we can specify all of our requirements yet. Will try to get some specifics. @Veezen: I agree, Blender is an awesome piece of software, and it has been considered as well. I have been working…
@JedTheKrampus: Thanks for the info! Yes I did find it nice and tidy to handle different animations from Blender to Unity at the time I tried. I will look more into it, and perhaps it will be a temporary solution until we feel comfortable to get Maya.
I tried Modo 801 and found the modelling tools very nice, and fell completely in love with the topology pen. I also noticed they were having a sale on Steam for their Indie version, which I believe can be used commercially? Compared to the Steam Edition. And again I am left wondering if there are any major disadvantages…