Started stitching together aerial spy shot references for the roads and buildings inside Unreal Engine 4. This is 3km. This is also going to take some time to finish. :(
Merci everyone. @homart, I'm just taking PrintScreen from different Buffer Views in engine and then turning that into an atlas that I use to model around it. I haven't looked into the feature you mentioned. Might start using that instead. @Durkel, Thanks buddy. Soon, the Sun will rise! ;)
Hello everyone, I've begun laying down roads across Normandy. The road plugin we're using is pretty sweet. It more or less makes placing roads as simple as pointing and clicking ((the roads follow the white dots you see in the image)). The creator of the plug-in was busy with school so he wasn't able to update it to Unreal…
Change Log - Alpha 0.5.7.1447 - Updated project to a custom 4.11 engine build. Also, updated issues with the source to reflect the changes. - Added modular equipment component code from Damir. Fixed compiler issues to get the code to compile. - Moved leveling components to proper folder structure and refactored to work…
Ooh interesting. I assume your alive character would be displayed in the empty space on the righthand side of that UI..? The plans to use photogrammetry in your UE thread are intruiging, I hope there aren't any complications with the drones in such a windy environment, especially if they're hauling an expensive camera.…
Hi Ben, Thanks for your interest. We've put our plans for photogrammetry on hold instead to hire a third coder to help contribute to the project. After we release the game on EA we plan to hire a company who has experience with photogrammetry to go out to the beaches of Normandy and photo capture all that for us. We…
Ah yes. Sorry. Forgot to update it here but about 4 months ago the team got together and decided that we'd rather work on a World War 2 survival game rather than an adventure game because more people would be interested in it. We've been coding in Unreal Engine 4 since November and been making great strides. I could post…
3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…