I don't use SpeedTree so I can't really help with that. I'm not sure what sort of options SpeedTree has for placing planes and controlling shading but it's pretty much a given that you'll have a lot more control in a modeling application so you may need to model it yourself. If you're using 3DS Max you'll need normal thief…
Hey guys, i've been trying to get trees like Rime and The Witness. Anybody know how these might have been done? I'm thinking vertex normals, but i'm not sure how to do that in speedtree! Also, I know Rime uses Unreal engine, but i'm not sure how they might have implemented the trees... any help appreciated!