Hey all, I have a weird situation that has arisen. I have a set of six photos that have been turned into a cube map. The cube map is perfectly seamless as it sits. I've been tasked with compositing in some 3D elements into the cube map. This wasn't a big deal until I realized the items being composited span the seams. I've…
You could set up the 3D elements inside your 3D application then render them out and composite them back onto the cubemap. Just render 6 images with a 90 degree FOV camera (up, down, front, back, left, right). You could probably bring the cubemap in as an environment to your 3D app and check that all your 3D elements line…
Thanks for the replies so far. I'll try to explain a bit better. Our company sent a photographer out to capture a cube map with his, what I hear, very expensive camera setup. Those photos have then been stitched together using software, and converted into a cube map that I now have. I need to then composite some 3D…
These new 3d objects need to be rendered into their own cubemap texture. With your 3d software you can map a cube with the original photography cubemap texture so you have a reference while building the scene, but when you're rendering you will hide this reference cube so only the new 3d objects are rendered. Then you can…