+1 It looks scarily like the source material :) but I'd like to see what it would look like with some lighting and shadows akin to Witcher 3 or something
Lol, I didn't mean it like that. Focus on one thing at a time, like how could you improve the lighting, textures, or models. Maybe try to use some ideas from this http://wiki.polycount.com/wiki/ModularMountAndBlade like the thatched roof from mount and blade has more volume and works better. Also what are you using for the…
Well it does look like the original one.. I can't say anything about that.. but I guess a visual upgrade would have been more interesting (textures really are dated)
Just out of curiosity, since you're obviosly using a more powerful engine, why didn't you go with more complex lighting and textures? It looks much like the original, but skyrim's lighting is dull and greyish. If you meant to replicate it in UE4, than I say you succeeded!
For recreating Skyrim's art you nailed it dead on! Very well replicated! I know you were going for the recreation of the look so you definitely accomplished that. Would like to see the environment pushed as far as you could take it, but again, you hit your mark with what you set out to do. Well done.
A few lame reasons, but justifiable ones. I think if I had gone with subscription-based texture websites I'd get slightly more out of some textures - higher quality details / less fudge work. I wasn't about to learn Substance for such a large project and have it hold me back lol. ZBrush would have been nice to use, but the…