http://wiki.polycount.com/wiki/Freelance#Finding_Clients I just wrote this for a student friend of mine, and added it to the wiki. How do you find clients?
If I am actively seeking though I'll post in all my usual suspects:* Unreal forums * Polycount freelance section * Gameartist.net * mapcore * http://www.reddit.com/r/gameDevClassifieds/ * Unity Forums Almost every freelance job I've done has been as a result of the unity forums for some reason, even though I have no work…
Do people pull much decent work from those big freelance listings? Or even our own here for that matter. I'm imagining the competition would force down the possible pay rates.
I've never worked freelance, but I've had a half dozen offers based on people seeing my work in the Unity Asset store. Mostly mobile stuff, but one offer was for a PC indie survival rpg.
this really depends on the area where you're working from, and on investor interest in what you do at the moment. in my experience, personal referrals make the best freelance connections anywhere, so you can technically ask for money over first meeting and just cubicle yourself later, but - it depends. I think it's a good…