What you're really taking about is materials and textures rather than UVs. There's a number of reasons to have multiple materials and UV sets on a model. Some examples : 1.The character is made of modular pieces, for clothing customisation, npc/background character generation etc. 2.You need higher resolution textures for…
Thank you CheeseOnToast Also I have another question... what is the standard nowadays for next gen... I'm talking Uving. For example for BF4 on PS4 or any generic soldier game.. How many UV's do they use for the character? Like 1 UV for the head? another for pouches? If someone out there knows let me know please
Hey I'm in to making characters and want to know some good techniques, tutorials, or applications for texturing them. I went to school for game dev. but that was not enough. They taught me some techniques but the program needed more texturing classes. When we had to make a character they gave us no texturing techniques for…