Once you have exported your Character into an FBX File. You can import it in 3dStudio Max. During the import, it is important to select the 'Y-Pose' animation so that your Character retains the proper pose for making Cloth. iClone Character inported in 3dStudio Max for edits:
I then bring this Character into 3DXchange in order to export it as a Template in FBX format. To do this, you need to have the Character Selected in the iClone Viewport and Press the 'Edit in 3DXchange' Modify Panel Button. Note: When you first load the Character into 3DXchange, it will be in the default T-Pose and not…