Hi SyncViews, I know you said you're appraising the maya basic modelling tools without scripts. I don't know a single production artist that doesn't use a ton of them. Unless there's some contractual reason not to use scripts you should maybe reconsider. Maya's out of the box tools are a bit limited compared to max/modo…
I'm sorry I do not know. And what is the end result needed? Maybe this script will help? http://www.creativecrash.com/maya/script/polygon-edges-to-curve
Hey SyncView, most free stuff on CreativeCrash are not plugins but scripts, which means they use the built in functionality of Maya. They mostly offer a better UI than Maya, for specific tasks, and put like 10 (or 1000) commands into a single one. You will learn a lot by using them, when they are written in MEL you can…
No worries, you've been helpful! I am not looking to achieve a specific result, rather rebuild a workflow. The script looks nice, but I am also trying to appraise the modeling tools of Maya, I would like to avoid writing a plugin that does something that is already achievable with the standard toolset, but I simply didn't…