Hello everyone. I'm having an issue with my normal maps. This isn't the first time I have had it either. As illustrated below my meshes are projecting onto one another. I have no idea why. I followed EarthQuake's "You're making me Hard" thread. All 90 degree angles have cuts and I am also using the script from this thread…
Haha, well I found the issue with the WTF parts. When you export from maya... it only exports one instance of any instanced objects, so if you open the 3d viewer in xNormal, and only show the high poly you can see what is missing. So select all of your high poly objects, and go to Modify-Convert-Instance to Object before…