^^What he said. It's a term applied in anything art-related, such as how vector-based artwork is basically non-destructive in that you can easily scale it up so it's the size of a billboard or shrink it down so it fits on a business card. (That's why almost all corporate logos are done as illustrator files/vector-based) If…
Is there a good thread for a quick explanation of what all the different pieces of software do and what they're best for? I've been reading and I've seen quite a few different software packages talked about, but I don't know if one is better than the other in certain areas. For example, I've read that Marvelous Designer is…
A good technically based artist is not an easy thing to come by, its a HUGE point towards getting hired in the industry. like FULGORE said, learning shader/material creation at a very technical level, being able to read script/code to help build and understand dynamic world events, being able to light environments very…
I personally enjoy substance painter as you're working with all of the different texture maps and seeing the output at the same time. IE when I'm doing it just through photoshop, I have to manually create the color map, then duplicate it and find the spots where the roughness changes and make that, etc. Painter allows you…