Hey everyone, decided to post some of my substance work online, getting inspired by some amazing stuff recently. Here's some sand I've been playing with.
Thanks for stopping by! Yeah, I had something like that for my roughness, but the screens didn't convey it. Here's a closeup looking straight at the lightsource. Blingtastic Also, here's the material in UE4 on a procedurally generated sand mesh (with control curves for player path) done in Houdini I'll be adding…