Hello! I am working on an animation with a guy holding a cigar, and the style of this is very simplistic/cartoony, so I don't want an overly realistic smoke, but I don't want a too dull smoke either. Trouble is, all tutorials I find is either super-realistic smoke, or just particle-planes with a smoke-map facing the camera…
The easy way I can think of is with particles, but standard particles tend to spread out more than you want, like physical smoke does. So... Create a spline path for the smoke to follow. Create a super-spray about the size of your smoke stream. Create a "Path Follow" force and bind your super spray to it. Now you're…