I'm collaborating with a friend on some scripts for 3ds Max (tbh he's doing most of the work, I'm just testing and offering crits!). I'm wondering how others are prepping their UVs for baking? I make all my unique UVs first, then I mirror the model, and duplicate any parts that will have overlapped UVs. Then I pack. I like…
I use Maya but still might be useful for workflow discussion. I turn on shaded uvs so I can tell where the overlaps are. I then click to select a vertex on an overlapping group of shells which selects 1 vertex from 1 shell, then I hold shift and marquee select that same vertex which deselects the vertex I had selected, and…