Trying to figure out the textel density of the following. Texture is 2048, units are cm Using an already created model with textools I get 1458 pixels and 83 units. Im unsure what to take from this. Does it mean the combined square area of the pixels is 2952 without spacing? So should I be divinding 1458/83 to get the…
Thanks for the reply Obscura. Then I have to be doing my math wrong or totally misunderstanding how the textools (3ds Max) measurement works. Would there be another way to find pixel density from an already made texture and object?
I can't give you the answer you are looking for, but what you are saying is way too dense. Detail maps, and shader tricks is the way to go if you want acceptable framerate. The 20 pixels per centimeter would mean that you can view a half milimeter small thing at good quality. You clearly never see this in any game.
4k for 2m seems way too dense. 1k per meter would be very dense and 512x512 per m would be much more reasonable. This all comes down to how close the camera can get to objects and your intended resolution as well (720 vs 1080 vs 4k for instance). 512 per m means that framing a character (roughly 2M tall) standing in front…