I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile game in which every level will include about 5 humanoid characters. Each will be about 5k polygons/10k tris, and will have…
THANKS eric (again). Thats what I thought. That as modelers and riggers we paints weigths and model topology specifically so that there will be great deformations. I also found one - Cruncher on unity asset store. Has good reviews, mentions it can deal with animated models but not one review mentions animations and its…
However... I just did a search for "decimate animated model" and found this: https://www.mixamo.com/decimator Looks like it's early on, but might do what you want, if you buy a Mixamo license.
Best bet is to create the models specifically for this purpose. Or purchase models already created at your desired resolution. Automated decimation tools are notoriously bad for animated meshes, because they typically have no understanding of nice even topology which is essential for good deformations. They convert edge…