So I still don't get it... For my understanding ( to be able to properly work in a linear manner) I should be able to: - set each bitmap I load to be handled linear or gamma. I don't find such a setting except the turn-to... nodes. should I use them? - when using a node for the 3d view I should be able to tell the shader…
Thank you Nicolas for this information. After a quick test I guess it's the smoothness default offset of both shader which don't match. By chance this offset was more or less compensated by the (of course wrong) sRGB sampling in unity which lead to my assumption. That SD works entirely linear when we talk about the node…
You can give this a shot, Unity 5 actually does have code for GGX but it is disabled by default (yeah..) I tried the instructions on this blog post (very easy) and was able to get much better results in Unity 5, with a better representation of my Substance materials.…