ure right staubkopf they msut be as close as possible and can easily intersect what you have here are ray fails (if you bake with xNormal you can even bake the ray fails as a map and it will show you where the rays didnt find a proper mesh) to avoid this try different ray distances and check out if the results get better…
If you haven't yet, check out these threads http://www.polycount.com/forum/showthread.php?t=107196 http://www.polycount.com/forum/showthread.php?t=81154 First one is probably most relevant to your situation. (getting rid of seams etc.) You were making the right move when you decided to explode the model. I could be wrong…
Hello skodone i tried using different ray distances, both in frontal and rear but the normal hasnt changed a bit. Or am i only allowed to change on setting for example on rear 0.5 and on front 2.5? I tried it with a custom cage from maya and it worked :) I also capped off the holes in both the low and highpoly, hadnt done…