sadly the renders are quite dark and the character is nearly the same shade as the background so your silhouette gets lost due to no contrast and foreground-background separation as for the workflow its how you like it,... sculpting isnt necessary at all if you are able to achieve the same quality through different…
Hey folks, long time no post! Here's a project I just wrapped up from my past semester. I took it upon myself to tackle all-out character design and texturing for the first time. All of this was done with Maya and Photoshop. Although I learned a lot of things along the way, (mostly about how not to approach something like…
I've tried both starting in a T-pose and an A-pose. I find the A-pose a lot more relaxing to work with for me. I also do an arm check before getting to far into modeling, which basically includes rotating the arms down to the side to see where they land and then rotating them back up to my desired sculpting position. I try…
Look into three point lighting on google, it will really help push your presentation further and help the character stand out from the background. As for workflow, I still model in Maya a lot though I find with a sculpting program, it is much quicker to create details like armor pieces without worrying about topology. That…
@Legion_studios: I've ingested Phil Saunders' designs from Iron Man more times than I can count, so undoubtedly his approach is buried in my subconscious. That being said, I didn't outright use Iron Man as a reference, but I'm sure it's there. Though, half way through modeling this, I came across an uncanny resemblance…