If you look in painter under layer settings (for memory) it will list each texture type you have in your document (base colour, roughness, height...) as well as what format they are in. By default only base colour will be sRGB. Match that in UE4. You might have to check output settings too as it might be converting stuff…
Hi guys, I apologize if this has been answered before, but I've been researching my problem and could use a little more direction. My roughness texture in UE4 look vastly different from SP. From what I understand I need to uncheck the sRGB option in the texture parameters (I've read for "BaseColor and Roughness" and…
The error in the shader is because you changed the color space of the texture (the color space is indicated below the texture in the texture sample node properties). Simply recreate the texture node of the use the little arrow to reassign the texture and your material should be able to compile. The color settings in the…