Hiya, I am somewhat confused when it comes to the process of modelling assets for games. I know that some people model things in Zbrush (or similar programmes) and then bake that on to a low poly version of the model, but the thing that I am not sure of is in which order everything is supposed to go? Is the model made…
Wow! Thanks so much for your answers guys. This gives me a much, much better idea of how it all fits together! :) I'll get started reading through all those wiki's too - starting to get excited about making my own models and such using these techniques!
Usually you model a Highpoly first in Zbrush/Max/maya/modo/blender and then create a lowpoly and UV it. How you make the lowpoly is not important, just make sure that it matches the HP as closely as possible while retaining a sane polygon budget (or more accurate, vertices budget). You don't need to UV your Highpoly,…