I actually think that if you don't have quality art to show in the medium you are trying to focus on, ditch the folio for now. You say you are an env artist but ur folio is a mix of 2D and photo manip stuff...gives me a wtf vibe. I don't know...maybe it's just me. I'd rather see nothing than that for the time being. As for…
The amount you will learn in a production environment is invaluable and would accelerate your growth as an artist. In the end, you are really the only one that can decide if it was a good choice or not. If it was me, I would have taken it and not looked back. I was in a similar situation 14 years ago and I took it. Never…
I went through 2 interviews at an archvis place when I was starting out, I ended up turning it down. 8 months later I got a job at Mythic working on Warhammer Online. In 2009 I got laid off, that archvis studio laid everyone off as well. Warhammer gave me a better portfolio and experience than the archvis place nobody has…
Well thanks for the informative response everyone. It seems there's pros and cons to the whole situation. In the end I think I did make the right decision for my portfolio and because I've learnt a lot in the past couple of months that I might not have otherwise. If the opportunity came again maybe I would make a different…
Hey Polycounters.. I've been going over this issue in my head for days now and I think posting about it on here will do me a lot of good. I graduated from a 3D Masters course over a year ago now, since then I have spent a lot of time trying different things, some might say too much time. I recently started to realise that…
As work experience, anything where someone pays you is better than when someone is not paying you. Of course there's the obvious financial benefit. But it's also better because you are managing payments, managing clients, etc., which are important skills to learn. However, freelance experience is not all that applicable to…
Thanks Eric. Appreciate the advice, can the same be said for freelance work that is done from home? Is that type of work experience better than indie experience too? I've put a link to my website in my sig if you want to see. Or you can follow this link to go straight to the portfolio www.behance.net/samgalloway when I…
Yeah, it does seem from reading over what people have been saying that taking the 3 month gig and working in a production environment for a few months would have been a good benefit. I guess, being a newbie, I overlooked that and thought the freelance work I was doing and the work I was doing with my indie game team was…
I didn't actually call myself environment artist, I said I am deciding to focus on environment art and am building a new fresh portfolio of environment art so I can become an environment artist in the future. The portfolio I have shown doesn't include any of that because it was a recent decision I made and I have no…