froRetopo ? :poly142: Aka Topogun in Maya : http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script I really liked the vertex based workflow in the first version of topogun (I didn't try topogun 2) but always preferred to work in Maya (since you have access to so much more tools... and…
ok fair enough. The reason I stopped using 3DCoat and started using NVil for my retopology is that the former lacks certain functions that would give it the leading edge. Anyone who's thrown a hissy fit because a vertex gets trapped under a mesh will know what I mean. It's next to impossible to retrieve it. Using a…