Hmm...I suppose it's just how I work. I can move very fluidly through a viewport with Maya/Max/Zbrush, etc without misclicking or misplacing things, but for some reason I was finding myself placing unwanted tiles while moving the camera around, for example, in Crocotile. I found I was accidentally moving verts I didn't…
v.1.2.7 Change: nwjs version has been updated to improve compatibility on newer operating systems. Please report if you experience issues running the program. Fix: alt-tabbing would cause keys to stop triggering due to window losing focus while keys are down. This has been fixed. Fix: notifications for new versions of the…
released a new version v.1.2.8 * Added: New crocotile themed Viewcube for rotating/panning/zooming the scene. Click and drag the crocotile to rotate/pan/zoom. It can also be positioned by dragging the small white transparent circle. Also can hide/show it by right clicking the circle. * Added: New tile swapping feature. You…
v.1.2.9 * Added: new Object Mode Constraint option in the settings. When editing an instance of an object, this will prevent selecting/editing of tiles that are not part of the object. * Changed: The Active selection key binding is now Shift+Enter. There is also a new key binding for the Object Edit mode (Enter). When you…
v1.0.8 now puts the tileset area into its own window with zoom ability and scrollbars. Window positions/sizes get saved when app closes. Also added a context menu to access editing commands (right click in edit mode). This will make it a bit less reliant on the keyboard. Check changelog for other changes, fixes. I will…
Mac version is now available! Thanks for the feedback Uberren, I noticed the issue with the vertices too, I managed to track down the problem and fixed it. I will explore that idea about keep the selection only movable in edit mode- that should be easy to fix. version 1.0.6 adds a few things. Mouse buttons can be changed,…
While I'm at it; could we have a way to set a custom internal resolution and window aspect ratio? Most retro games ran at 320x240, with some PS1 fighters going up to 512x480 (Dreamcast ran at 640x480 in NTSC mode for almost all games, with PS2 normally below that). Since this is pretty much a tool for making retro-style…
Thanks for the feedback PolyHertz, You can flip between RGB and HSL mode by clicking the rgb icon to the right of the paint tools. Making the brush size indicator refresh after changing size should be a simple fix. You can pan with spacebar while in the paint tab when tileset area is zoomed in- I'll have to look into…
new version released! v.1.2.4 Fixed: Adjusting UVs in Active Edit mode would adjust UVs of unselected faces if their verts were selected. Added: Merge vertices option on export. Added: Save/Save As in File menu (moved other buttons into menu as well); File path is now stored so it will save to current document when saving,…