Cool. Why not just use the forum? anyways, these are some of the things I had to learn the hard way and still figuring out. - how much tweening is done in engine? How do you blend animations well? How many animations do do you split up into components. Like jump for exemple. start, in air up, in air down, land? - facial…
cdgoodall: That sounds like a great idea! I've been learning how to create some basic animations lately and while I found that there is a great deal of resources available online, it's often difficult to put everything together in your head when you're just starting out. Personally I would be the most interested in stuff…
Haha He also did the same post at 11secondclub (hey its me again). He worked with Ninja Theory and we all know their in-game animations are really solid. I do like the effort of sharing his knowledge but the approach is weird. As an aspiring animator , I do have a few questions here and here but still would want you to get…
Hey I think that it's a great idea! What I would maybe suggest though is, instead of doing it via email, which would be time consuming for you to look through, maybe creating an online survey (with for example Survey Monkey). You could break down the potential topics of your tutorials into categories, like: * Focus on the…
This sounds great to me. I know animation for general purposes, but I know pretty much nothing about animation in games themselves, so I'm interested in learning everything on the technical end.
Hey everyone, thanks for the feedback. Lotet and Muzz: I understand your scepticism and should further explain. I'm gathering information on what people would like to learn and any topics they would like to see covered. As I'm collecting this from a few places email seemed to be the simplest solution. If you have any…
I'd like to see material on planning the length of each sequence. Before starting to pose keyframes, how do you best decide how fast the action should be, how many frames it should take etc.