Thank you very much for your support but unfortunately when I run the script, the uv's get messed up. Below is a screenshot showing what happens before and after the script was run: Would it be possible to center the UVs without scaling them? If they are larger then the 0-1 UV island, just center to it without scaling them…
the initial script works perfectly for me, it would be possible to add a material id to each udim, it would be perfect to have everything automatically in a multimaterial?
Easy, here's a quick bare-bones maxscript I whipped up in 15 mins to do that, but I currently have no time to support it - it has no error catching like if you forgot to select the mesh or automatic poly to mesh conversion, etc. Make sure your mesh is an editable mesh (not editable poly), and select just the single mesh,…