Okay thanks Mr.Chadwick, Should I do anything special in 3DsMAX? I am currently creating the 3D models of the roads and applying them a texture of clean asphalt in 3DsMax.
Okay thanks. I will continue creating UVs and using a simple clean asphalt texture for the roads in 3DsMax and then when I finished creating roads, I will have a research for "blender shader" tools in Unity3D. This summer I only create and apply UVs and textures for the roads in 3DsMax.
Thanks I will get into Shaders and modifying them when possible (After creating all the +1000 roads in 3DsMax) I have a related question,too. Look at this awesome realistic road of GTA V: There are fractures, shiny surfaces and also matte surfaces. I searched the net for how to add those particles to road for Unity3D and I…
One more thing, I've found a cool and easy to use way to blend textures in Unity3D, I thought it's good to share with you guys: [ame]https://www.youtube.com/watch?v=u9lLBqObZF0[/ame] I believe it's enough for me to stop working in Unity3D right now, and continue working in 3DSMax , and then returning to Unity3D later.
Hello, again. I am making a game, the game has roads and the roads should look sand-free after in-game rains, And also should look for example snowy when the in-game weather is snowy. So I think there should be two textures, one clean asphalt and one with sand. Also there should be some snow or water particles for those…
Hello again. I tried to learn how to use simple shaders in Unity3D v5 and now I've tested the roads and I see no errors. I believe that means I should continue creating the rest of them in 3DsMax. PLEASE NOTE: I tried vertex coloring technology and it was a bit hard for me (as I have learned a bit about the shaders of…